Resume


A L E X   C H A V E Z
2132 E. Bermuda St #304
Long Beach, CA 90814
Phone:  (323) 356-2872


E X P E R I E N C E                  Disney Interactive (Contract)
                                                Glendale, CA  April 2013 – July 2013
                                                Environment/Prop Artist
Responsibilities: Modeled and textured several props and environments from existing concept art for a soon to be announced game

Innovative Leisure, Inc. (Self Employed)
                                                Long Beach, CA  Nov 2012 – Feb 2013
                                                Character Artist
Responsibilities: Modeled and textured several creatures from existing concept art for a soon to be announced game

Checkpoint Studios
                                                Costa Mesa, CA  Oct 2011 - Sept 2012 
                                                Lead Character Artist
Responsibilities: Responsible for the look of both titles. Created all of the characters for AviNation and most from Party Politics (concept to completion). Created the look for and modeled several aircraft for AviNation. Organized and managed Jr. Character Artists

                                                Cold Dish (Self Employed)
                                                Los Angeles, CA  June 2011 - Nov 2011 
                                                Lead Character Artist
Responsibilities: Created the main character for Rubber Bandito from concept to completion, modeled and textured all enemies

Real Life Plus, Inc. (Self Employed)
                                                Los Angeles, CA  Sept 2009 - June 2011 
                                                Environment/Character Artist
Responsibilities: Created Characters from concept to completion, created environments from blockout to completion

Six Degrees Games (Self Employed)
                                                Los Angeles, CA  Jan 2011 - Feb 2011
                                                Illustrator
Responsibilities: Illustrated splash page for ActionAllStars.com

Machinima Inc. (Self Employed)
                                                Los Angeles, CA  Aug 2009 - Sept 2009 
                                                Character Artist
Responsibilities: Created high poly characters for unnamed TV pilot

Heavy Iron Studios/THQ Inc.
                                                Los Angeles, CA  Oct 2002 - April 2009 
                                                Environment/Character Artist
Responsibilities: Modeled characters, props, and environments based on existing properties, including Nickelodeon, Pixar, and Marvel. Created concept art for some of those properties

INO Communications Inc.
                                                Glendale, CA  Sept 2001 - Oct 2002 
                                                Lead 2D/3D Artist
Responsibilities: Modeled 3D characters for the use in print - from magazines to video game instruction manuals. Created illustrations for package designs.


S K I L L S                               I have several years experience creating 3D models for characters, props and environments, low and high poly, for games and TV. I've done texture creation including next gen maps (diffuse, normal, specular), UV layout, as well as character design/concept art and illustration. I have several years experience using Maya, Zbrush, Mudbox, Photoshop, Unity, as well as some propriety game engines.

T I T L E S   S H I P P E D        SpongeBob Squarepants: Battle For Bikini Bottom
(GameCube, PS2, XBOX) 2003

The Incredibles
(GameCube, PS2, XBOX) 2004

The Incredibles: Rise of the Underminer
(GameCube, PS2, XBOX) 2005

Ratatouille
(PS3, XBOX 360) 2007

WALL-E
(Wii, XBOX 360) 2008

                                                UP
(Wii, PS3, XBOX 360) 2009

SpongeBob Squarepants - Tuth Or Square
(Wii, XBOX 360) 2009

AviNation
(Facebook, Kongregate) 2012

Party Politics
(Facebook, Kongregate) 2012

Rubber Bandito
(iOS) 2012

E D U C A T I O N                     The Art Institute of Los Angeles
                                                Santa Monica, CA  Sept 1998 - Sept 2001
Bachelor of Science, Computer Animation (with Honors)