2132 E. Bermuda St #304
Long Beach, CA 90814
Phone: (323) 356-2872
Email: artofach@gmail.com
E X
P E R I E N C E Disney Interactive (Contract)
Environment/Prop
Artist
Responsibilities:
Modeled and textured several props and environments from existing concept art
for a soon to be announced game
Innovative Leisure, Inc. (Self
Employed)
Character
Artist
Responsibilities:
Modeled and textured several creatures from existing concept art for a soon to
be announced game
Checkpoint Studios
Costa Mesa,
CA Oct 2011 - Sept 2012
Lead
Character Artist
Responsibilities:
Responsible for the look of both titles. Created all of the characters for
AviNation and most from Party Politics (concept to completion). Created the
look for and modeled several aircraft for AviNation. Organized and managed Jr. Character
Artists
Cold Dish (Self Employed)
Lead Character Artist
Responsibilities: Created the main character for
Rubber Bandito from concept to completion, modeled and textured all enemies
Real Life Plus, Inc. (Self Employed)
Los Angeles,
CA Sept 2009 - June 2011
Environment/Character
Artist
Responsibilities: Created Characters from concept to completion,
created environments from blockout to completion
Six Degrees Games (Self Employed)
Los Angeles,
CA Jan 2011 - Feb 2011
Illustrator
Responsibilities: Illustrated splash page for
ActionAllStars.com
Machinima Inc. (Self Employed)
Character Artist
Responsibilities: Created high poly characters for unnamed
TV pilot
Heavy Iron Studios/THQ Inc.
Environment/Character Artist
Responsibilities: Modeled characters, props, and
environments based on existing properties, including Nickelodeon, Pixar, and
Marvel. Created concept art for some of those properties
INO Communications Inc.
Lead 2D/3D Artist
Responsibilities: Modeled 3D characters for the use
in print - from magazines to video game instruction manuals. Created illustrations
for package designs.
S K I L L S I have several years experience creating
3D models for characters, props and environments, low and high poly, for games
and TV. I've done texture creation including next gen maps (diffuse, normal,
specular), UV layout, as well as character design/concept art and illustration.
I have several years experience using Maya, Zbrush, Mudbox, Photoshop, Unity,
as well as some propriety game engines.
T I T L E S S H I P P E D
SpongeBob
Squarepants: Battle For Bikini Bottom
(GameCube, PS2, XBOX) 2003
The Incredibles
(GameCube, PS2, XBOX) 2004
The
Incredibles: Rise of the Underminer
(GameCube, PS2, XBOX) 2005
Ratatouille
(PS3, XBOX
360) 2007
WALL-E
(Wii, XBOX
360) 2008
UP
(Wii, PS3,
XBOX 360) 2009
SpongeBob
Squarepants - Tuth Or Square
(Wii, XBOX
360) 2009
AviNation
(Facebook,
Kongregate) 2012
Party
Politics
(Facebook,
Kongregate) 2012
Rubber
Bandito
(iOS) 2012
E D U C A T I O N The Art Institute of Los Angeles
Bachelor of Science, Computer Animation
(with Honors)